![]() Before I dig deeper, would you mind explaining why you think they are? Looking at the talent descriptions, none of them appear to be sneak attacks. Ratbeard on wrote: P.s, I have notice Return Fire, unlike Riposte and Counterspell, is not a sneak attack, is there any reason for this or is this a bug? I don't know- just some more brainstorming. Maybe a bit bland perhaps, but at least we'd all be bland together. Plus it wouldn't seem to create any major overhauls or introduction to entirely new programming/mechanics. All while hopefully maintaining class balance, while not upsetting the game play in either PvP nor PvE, promoting Spiral equality and all around good race relations among players and critters of every companion type. ![]() ![]() Rank 4's become pretty much adjacent/range affects. Rank 3's are pretty much single target affects. Same type effects can't stack.īasically just adding oomph to already in place affects, borrowing from already in place programming, adding potency/damage to Aggro Epics, adding potency/power boost to Passive Epics, increasing all affects range/reach.and all while not adding any length to the already long chain of Epics.Įach rank progresses a notch in potency. Same type effects can't stack.īuff/Boost/Shield all allies on the board (like doubloon effect) for 'X' amount of rounds. Same type effects can't stack.ĭebuff/Damage all enemies on the board (kind of like a doubloon effect) for 'X' amount of rounds. Same type effects can't stack.īuff/Boost/Shield all adjacent allies (or within movement range). By damage, I mean add lingering damage via bleed/poison/collateral damage for 'X' amount of rounds. How about.maybe something a bit "simple", but still useful.ĭebuff/Damage all adjacent enemies (or within weapon/attack range) for 'X' amount of rounds. ![]()
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